![]() The joystick to the bottom left of the controller is easy to reach and is not a wholly unfamiliar concept to anyone who has used a Dualshock controller. You could reach them without doing so, but this action will put strain on your index fingers. Converse to the triggers and paddles, the bumpers suffer a similar fate to those of the Xbox One controller where you may end up having to force your hands forward and lift your palms from the controller’s grips slightly in order to reach them properly. Unfortunately, their size does not make them any more comfortable. A quick size comparison shows that they are approximately three times the size of the Xbox 360 controller’s RB and LB buttons. Similarly to the triggers, the bumpers are significantly larger than those of recent controller designs. The reason for this is that users can choose to configure each trigger to perform a different action for both a soft and hard press, the latter of which is denoted by the click. They click when pressed all the way down to notify the user that they have been pressed in all the way. These triggers are larger than those of recent controller designs and provide more functionality. Thanks to the way the controller is designed your index fingers are naturally inclined to sit on the triggers. Removal is much simpler, requiring only that you slide a small switch upwards. It can be a bit difficult to get the batteries into each slot and may take a bit of force. Removing the plate reveals the battery slots in each grip. The back paddles are attached to a rear cover plate that can be removed by sliding a switch at the bottom of the controller. They are exceptionally comfortable to use due to the design of the grips on the controller, and will quickly become second nature, just as bumpers and triggers have in the past. Upon seeing initial designs one of my greatest concerns was that the back paddles would be inherently uncomfortable to use due to their location, but I can say that the exact opposite is true. The way the back of the controller forces your hand to sit inclines your fingers to wrap around and sit directly upon the back paddles. Many have stated that the D-Pad engraving in the left touchpad was a poor design choice, but personally I feel that it is a shallow enough engraving that it is not distracting. Depending on the configuration it may mimic a single button or four buttons in a D-Pad formation. Each touchpad can be clicked in, mimicking modern joysticks. Bending your thumb slightly will place it directly in the center of the touchpad. Rather than being angled back the grips each angle forward, placing the end of your thumb just beyond the top of each touchpad when outstretched. The edge is flatter than that of the average gamepad, allowing your palm to rest comfortably upon it. The combination easily adds up to a weight twice that of my regular Xbox 360 controller.ĭespite the weight the grips conform to your hand extremely well. Because it runs on batteries that are slotted into each grip, even more weight is placed on each side. The weight distribution is balanced by placing the majority of it within the grips. Steam’s gamepad is heavier than your average gamepad and features a bulky design with larger grips than I have seen on a controller since the original Xbox’s pad. Adjusted the tracking of Twins of Terror’s dash attacks accordingly.Your first encounter with the Steam Controller will likely be a bit uncomfortable.AoE attack hit boxes for Ancient Sentrypede, Eye of Terror, Twins of Terror, and Celestial Champion have been updated to account for the size of their targets.Inventory bar actions, such as dropping, refueling, and repairing items, can now be performed on controllers while auto-pause is enabled.Controller twin-stick aiming for AoE targeting spells.Magician’s Top Hat, Magician’s Chest, and Shadow Chester are all connected to one shadow dimensional storage in the Forest, and another one while in the Caves.Maxwell can craft the Magician’s Top Hat and Magician’s Chest.All shadows can be summoned on the ocean.Maxwell now summons the following crowd control shadows: Shadow Sneak, Shadow Prison.This includes, but is not limited to, most things crafted from Shadow Magic or Ancient Pseudoscience. ![]() Equipping shadowy equipment will increase the power of Shadow Duelists.These improved puppets automatically aggro or work within their summoned area for a set duration before expiring.Maxwell now controls up to six puppets at a time.Maxwell now summons the following shadow puppets:.Added a spell wheel UI for reading the Codex Umbra in your inventory.Codex Umbra is now a spell book that feeds off of Sanity and Nightmare Fuel only.Everyone take your seats, the Amazing Maxwell’s next act is about to begin. The former Nightmare King suddenly finds himself facing his past… and a choice about his future.
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